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    Variable structureConst

    structure: {
        Byte: typeof Byte;
        CompositePDT: typeof CompositePDT;
        Double: typeof Double;
        Edge: typeof Edge;
        Float: typeof Float;
        Graph: typeof Graph;
        Int: typeof Int;
        Long: typeof Long;
        Path: typeof Path;
        PDTRegistry: typeof PDTRegistry;
        PrimitivePDT: typeof PrimitivePDT;
        Property: typeof Property;
        Short: typeof Short;
        toByte: (value: number) => Byte;
        toDouble: (value: number) => Double;
        toFloat: (value: number) => Float;
        toInt: (value: number) => Int;
        toLong: (value: string | number | bigint) => Long;
        toShort: (value: number) => Short;
        Tree: typeof Tree;
        unwrap: {
            (value: Float): number;
            (value: Double): number;
            (value: Int): number;
            (value: Long): string | number | bigint;
            (value: Short): number;
            (value: Byte): number;
            <T>(value: T): T;
        };
        Vertex: typeof Vertex;
        VertexProperty: typeof VertexProperty;
    } = ...

    Type Declaration